UNDERSKIN — Il Turno Doppio
Character sprite for UNDERSKIN, a top-down psychological horror roguelike by solo developer Valentino Arceri.
The brief: hand-draw a bestiary character to match the game's existing Floor 1 sprite style — flat tones, hard-edged shading, 2px outline, palette locked to the game's range. The character had to read clean at 60px, the size the player actually sees in-game.
Deliverable: 13 files — 4-frame walk cycles across three directions (front, side, back) + 1 death frame. Delivered as transparent PNGs at 354×680 with Aseprite source files.
Process:
Studied the ink plate and existing sprites to extract palette, proportions, and line work
Blocked the silhouette, then built up flat tones and shadows by hand in Aseprite
Reduced fine detail to what survives at 60px — no hatching, no anti-aliasing, no dithering
Tested every frame at 60px next to the existing sprite before delivery
Tools: Aseprite
Role: Character sprite, animation
Client: Valentino Arceri / UNDERSKIN
Year: 2026