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2D Fighting Game Boss – 128px Pixel Art Character & Animation Pack

This project started with a simple question: 'Can you design a boss character that feels like Street Fighter III?' The answer was yes – but it took 5 months, 9 animations, 200+ frames, and countless revisions to get it right. I worked closely with the client, understanding his post-apocalyptic world, his love for 90s arcade games, and his specific vision for each of the boss's three forms. The result is a 128px pixel art boss with smooth, weighty animations – from a calm coated figure to a raging bare-chested fighter to a giant monster. Every pixel was placed by hand, with selout, volumetric shading, and a custom color palette. This is my best work yet.

Project Overview

This is a complete boss character for a 2D fighting game. The character is 128px tall (256x256 canvas) and was created in the classic 90s arcade style – inspired by Street Fighter III, King of Fighters, and Red Earth.

What's Included:

Full static character design (128px, selout outlines, volumetric shading)

6 fully animated moves: Walk Forward/Backward, Hurt/Hit Reaction, Big Damage With Fall, Death, Afterimage Dodge

Sprite sheets + Aseprite source files

Custom color palette

The Process:

Gray structure (movement approval)

Clean line art with selout

High-contrast shading and pixel cleanup

Final polished animations

Tools Used: Aseprite, Photoshop

Client: Ilyes Akoubi – BS Project (2D Fighting Game)